Wrestling Scoring Rules & Terms
• Fall or Pin: Both shoulders held on mat, match ends.
• Technical Fall: 10–point margin, match ends or
continues depending on superior wrestler's decision.
• Injury default: Athlete cannot continue to compete,
match ends.
• Decision: The athlete who scores the most points in a
bout and wins.
• 1 point: Takedown, Reversal, Hand–to–hand Exposure,
Escape.
• 1 extra point: High amplitude throw from mat or
holding man on back for five seconds.
• Another scoring move must take place before another
hold–down can take place. Also, the count must be
visibly indicated by the referee during the hold–down.
• 2 points: Exposure such as a roll–through or a takedown
then exposure.
• 3 points: Takedown to immediate exposure from feet;
high amplitude throw without danger.
• 5 points: High amplitude throw to danger. Normally the
wrestler throws his/her opponent above the waist.
• Regardless of the number of possible combinations of
points, only the highest point move can score on any
one move sequence.
Penalty Calls
• Illegal hold without consequence – 1 point plus caution
• Illegal hold with consequence – 2 points plus caution
• Fleeing the mat – 1 or 2 points plus caution
• Fleeing the hold – 1 point plus caution
*Source: Southern Maryland Wrestling Club










