Wrestling Scoring Rules & Terms

2005-12-23 / Sports

• Fall or Pin: Both shoulders held on mat, match ends.

• Technical Fall: 10–point margin, match ends or

continues depending on superior wrestler's decision.

• Injury default: Athlete cannot continue to compete,

match ends.

• Decision: The athlete who scores the most points in a

bout and wins.

• 1 point: Takedown, Reversal, Hand–to–hand Exposure,

Escape.

• 1 extra point: High amplitude throw from mat or

holding man on back for five seconds.

• Another scoring move must take place before another

hold–down can take place. Also, the count must be

visibly indicated by the referee during the hold–down.

• 2 points: Exposure such as a roll–through or a takedown

then exposure.

• 3 points: Takedown to immediate exposure from feet;

high amplitude throw without danger.

• 5 points: High amplitude throw to danger. Normally the

wrestler throws his/her opponent above the waist.

• Regardless of the number of possible combinations of

points, only the highest point move can score on any

one move sequence.

Penalty Calls

• Illegal hold without consequence – 1 point plus caution

• Illegal hold with consequence – 2 points plus caution

• Fleeing the mat – 1 or 2 points plus caution

• Fleeing the hold – 1 point plus caution

*Source: Southern Maryland Wrestling Club

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